Board Game
Neuroshima Hex! 3.0: Mercenaries from Alabama
Released 2007 / 2-4 players / 40-40 min / Ages 10+
Also known as Neuroshima Hex! 3.0: Najemnicy z Alabamy, Neuroshima Hex!: Mercenaries from Alabama
Designer: Michał Oracz
Artist: Michał Oracz
Publisher: Portal Games, Z-Man Games
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Description
Rare expansion, can be found in some of the original Neuro Hex boxes. Gives you 4 chips (one for army) and an small information in instruction manual. You can choose which is going to which army, but i realized it by simply looking at them. Rules? Yes, please:
Get the chip somewhere you can see it for time of play. When you want, you can switch another chip and replace it with mercenary.
A set of 4 tokens
Alabama Mercenaries are soldiers of fortune who can reinforce any other army.
In a 2-player game, players decide whether to add 1 or 2 Mercenaries to their armies.
In a 3- or 4-player game, each player places 1 chosen Mercenary tile face down next to his regular army.
When drawing tokens, a player can always draw his Mercenary instead of his own army unit.
For ALL game purposes, the chosen Mercenary tile is treated as a regular unit owned by whoever played that tile.
As a visual reminder, players can mark their Mercenaries with HQ tokens.
Get the chip somewhere you can see it for time of play. When you want, you can switch another chip and replace it with mercenary.
A set of 4 tokens
Alabama Mercenaries are soldiers of fortune who can reinforce any other army.
In a 2-player game, players decide whether to add 1 or 2 Mercenaries to their armies.
In a 3- or 4-player game, each player places 1 chosen Mercenary tile face down next to his regular army.
When drawing tokens, a player can always draw his Mercenary instead of his own army unit.
For ALL game purposes, the chosen Mercenary tile is treated as a regular unit owned by whoever played that tile.
As a visual reminder, players can mark their Mercenaries with HQ tokens.