Board Game

Atlantic Storm

Released 1997 / 2-6 players / 60-60 min / Ages 10+

Designer: Don Greenwood

Artist: Mark Forrer

Publisher: The Avalon Hill Game Co

Atlantic Storm cover art

Description

In this unique take on the trick-taking genre, cards represent the units that attacked or defended Allied convoys in the North Atlantic throughout World War II.

For each trick, the lead player selects a convoy that traversed either the Arctic or the Atlantic in a given year (1940-1943), then declares whether the battle will be fought in the air, on the surface of the ocean, or under the sea. He follows that up by playing a unit, either German or Allied, that was available in the chosen year and could fight in the chosen environment, and the other players subsequently either pass or play a unit (of either nationality) that meets the same conditions. When all players have made their selections, dice (sometimes) are rolled and totals are compared to determine whether the Germans or the Allies won. The player who contributed the most to the winning team gets to decide how the convoy and the opposing enemy ships, which are all worth victory points and possibly an increased hand size, are to be distributed amongst the players who were on the winning side. After twenty convoys have been fought over in this manner, the player with the most victory points' worth of convoys and captured ships wins the game!

Re-implemented by:


Pacific Typhoon


Game at a glance

Year published
1997
Players
2–6
Play time
60 minutes
Listed playing time
60 minutes
Minimum age
10+

Categories (4)

  • Card Game
  • Nautical
  • Wargame
  • World War II

Mechanics (1)

  • Trick-taking
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