Board Game

Alpha Omega

Released 1977 / 2-3 players / 120-120 min / Ages 12+

Designer: Sean Hayes

Artist: Mark Wheatley (I)

Publisher: The Avalon Hill Game Co, Battleline

Alpha Omega cover art

Description

In Alpha Omega, players assume the roles of the commanders of the Human, Drove and Rhylsh space fleets. The game features scenarios set chronologically in the fictional distant future setting: from the civil wars of the fledgling Human space empire, to the first alien invasion by the Droves, and the confrontation and eventual alliance between the Humans and the Rhylsh.

The Droves and the Human/Rhylsh factions have different technologies between them, affecting the way their units move and the weapons they have to destroy each other with. Both sides can deploy fighters, assault ships, destroyers, carriers, battle cruisers, and various other vessels. Mines can be laid to defend outposts and star bases, but can be swept aside with mine sweepers. Cargo can be captured, and sensors can be jammed to help cloaked ships infiltrate further.

Each scenario (battle) is resolved as follows. In the first phase, each player secretly writes down the movement and actions of his units. The orders of both sides are then simultaneously resolved in the following phases. After the moves and actions have been resolved, the players repeat the cycle, secretly plotting their orders and openly enacting them. Combat actions are resolved by rolling dice and consulting the effects from tables. Play goes on until the scenario's duration has elapsed or a side's Victory Conditions have been met.

Game at a glance

Year published
1977
Players
2–3
Play time
120 minutes
Listed playing time
120 minutes
Minimum age
12+

Categories (2)

  • Science Fiction
  • Wargame

Mechanics (12)

  • Action Points
  • Action Queue
  • Dice Rolling
  • Grid Movement
  • Hexagon Grid
  • Movement Points
  • Paper-and-Pencil
  • Programmed Movement
  • Scenario / Mission / Campaign Game
  • Simulation
  • Simultaneous Action Selection
  • Variable Set-up
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